![]() ![]() Many participants of this game were adolescents suffering from emotional and mental health issues. It can be argued that issues such as anxiety and depression were the driving factor behind the compulsion to complete these challenges. What psychological factors can be explored in the context of these games? The horrifying truth is that these challenges are linked to the suicides of many teens. The game ended up being a trap that slowly and continuously reeled in some players to unlock the final challenge badge: suicide. Many players were thus pressured into continuing on with the challenges despite feeling hesitant or scared. Players were subject to cyberbullying, intimidation, and blackmail to force them to complete each task.įurthermore, because players had entered personal information to begin the challenge, the game’s administration team threatened them with this personal information. What initially seemed like an innocent enough game increasingly deepened in gravity. Why did players continue on with the game despite the grave consequences? One particularly gnarly task had players commit self harm and carve a blue whale figure into their skin. Tasks increased in intensity and darkness until reaching particular dark turns. The more challenges you completed, however, the greater the gravity of each became. For example, a simple enough task instructed players to watch a horror film. The challenge started off with small dares with minimal consequence. What challenges did this game consist of? Each one had to be recorded and posted for proof. Once their participation was confirmed by an anonymous administrator, players were instructed to complete 50 tasks in a 50-day period. Personal information was then entered in a specific app to access the game. In order to participate, you explicitly had to announce in the group that you were interested in playing. This game was passed around among closed and secret groups on social media. This horrifying and tragic game is believed to have originated in Russia back in 2015. ![]() The result of the so-called “endgame” of the blue whale is nothing short of… death. It is believed that the challenge was administered by a group of administrators who are able to monitor the progress of participants and encourage them to complete the tasks. The challenge is an online game that encourages participants to complete a series of tasks over the course of 50 days, culminating in the participant completing the final task of taking their own life. The Blue Whale Challenge is an online phenomenon that has been linked to the deaths of more than 130 people around the world. ![]()
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